Clarifications to Selling Your Film Without Selling Your Soul
I’m just reading the new book published by TFC, Jon Reiss & Sheri Candler and wanted to make a couple clarifications to points made by David Averbach, of TFC in the book.
1. Regarding Film Sales: It’s correct in that there haven’t been any in-app sales of the film Adventures of Power. David’s statement that we thought the DVD hindered sales is incorrect. We don’t think that at all. In fact we believe the FilmApp probably helped drive sales of the DVD by giving users a bunch of really cool content to watch and interact with for free, plus a cool air drum game which got them hooked on seeing the film, and then going to purchase the DVD. (Ari Gold did a killer job promoting the DVD.) While we didn’t have a direct measurable link between the App and DVD sales, one of our other clients, John Paul Rice, the producer of One Hour Fantasy Girl, tweeted that One Hour Fantasy Girl downloads were up over 400% due largely in part to the FilmApp.
2. Regarding Streaming vs. Embedding the Movie in the FilmApp: When we started Stonehenge Productions, we decided that the quality of the viewing experience should be one of the most important aspects of our FilmApps. Sure you can stream a 90 min film but most people watching a film on a mobile device are, you guessed it MOBILE, so If I’m on a train or plane I don’t want to be streaming over 3G and have a really bad and frustrating experience. When you download the FilmApp you do indeed download the film. I agree that we can enable an option to download the in-app purchase so that the download only happens when the film is bought. And if the film isn’t purchased, the app is much smaller in size and easily downloaded. And we are in fact doing that now.
We think FilmApps are a great way to promote a film, build an audience and engage them to participate and communicate with the film maker and each other. We encourage them to become a part of the experience. Some of our latest apps do just that. The film is not even the main component of the App. The FilmApp is built with A UTILITY. A PURPOSE. and An OBJECTIVE…to build community and the movement around the idea the film is communicating. Check out our Race to Nowhere FilmApp. The purpose is to build awareness of the U.S. Education system’s problems and get people to take action. The App literally gives a voice to the concerned student, parent or educator by allowing them to record a video testimonial, upload it to a YouTube channel and share their experience with others watching that channel.
We encourage film makers not to think of a FilmApp as an App to wrap your film around for distribution. It’s way more. It’s a multidimensional marketing tool, it’s a communication vehicle for your fans to chat with other fans and for you to chat with your fans, and yes, and them to you. It’s a way to send notifications to fans that screenings are in their neighborhood or protests are being organized. A way to sell merchandise, & DVDs. And a way to distribute your film around the world on iTunes and the Android Market. A way to make the film much more than something you go to watch and then leave.




